About
I work where digital art meets technology: large-scale 3D environments, complex dynamic simulations, and the technical execution that puts them on a wall, a vault or a 360° room.
I lead the concept and technical development of projects in non-conventional formats — augmented reality, virtual reality and video mapping — for museums, international brands and audiovisual productions, from the first art-direction decisions to final delivery on site.
My workflow pairs a strong visual sense with the rigour of high-resolution production: 3D animation and real-time engines, render optimisation, compositing and post-production, with experimental AI tools woven into both concept and pipeline.
I have directed and coordinated multidisciplinary teams on projects beyond 16K pixels and under tight deadlines, without trading away quality. The goal is always the same: solving a complex problem with an image people remember.
Disciplines
- 01
3D Motion Graphics
Colors, shapes, textures and feelings — essential for communication.
- 02
Videomapping
Every place has a story, everything is a canvas to complete.
- 03
VJing
Listening to light. The art of intensifying sensations through music.
Experience
- 2023 — 2026 Digital Experience Designer Mediapro Xperiences · Barcelona
- 2022 — 2023 Senior Motion Designer North Digital Product Studio · Barcelona
- 2021 — 2022 Art Director / 3D Artist BLIT Studio · Barcelona
- 2017 — 2024 Freelance Motion Designer International remote projects
Education
- 2012 — 2017 BA in Electronic Arts UNTREF · Buenos Aires
- 2017 3ds Max certification Escuela FX Animation · Buenos Aires
Also
- 2022 Cupra Formentor — Presentation VR experience
- 2021 Frida Kahlo — IDEAL Centre d’Arts Digitals VR experience
Tools
- 3D & simulation
- Cinema 4DHoudiniUnreal Engine
- Render
- RedshiftOctaneV-RayCoronaMantra
- Comp & edit
- After EffectsPremiereMocha Pro
- Real-time & playback
- TouchDesignerResolume ArenaMadMappervvvv
- AI
- ComfyUIStable Diffusion
- Languages
- Spanish NativeEnglish Advanced — C1