Manuel Guillin EN/ES
Technical & Immersive Artist Barcelona, Spain

About

I work where digital art meets technology: large-scale 3D environments, complex dynamic simulations, and the technical execution that puts them on a wall, a vault or a 360° room.

Manuel Guillin

I lead the concept and technical development of projects in non-conventional formats — augmented reality, virtual reality and video mapping — for museums, international brands and audiovisual productions, from the first art-direction decisions to final delivery on site.

My workflow pairs a strong visual sense with the rigour of high-resolution production: 3D animation and real-time engines, render optimisation, compositing and post-production, with experimental AI tools woven into both concept and pipeline.

I have directed and coordinated multidisciplinary teams on projects beyond 16K pixels and under tight deadlines, without trading away quality. The goal is always the same: solving a complex problem with an image people remember.

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Disciplines

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Experience

  1. 2023 — 2026 Digital Experience Designer Mediapro Xperiences · Barcelona
  2. 2022 — 2023 Senior Motion Designer North Digital Product Studio · Barcelona
  3. 2021 — 2022 Art Director / 3D Artist BLIT Studio · Barcelona
  4. 2017 — 2024 Freelance Motion Designer International remote projects
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Education

  1. 2012 — 2017 BA in Electronic Arts UNTREF · Buenos Aires
  2. 2017 3ds Max certification Escuela FX Animation · Buenos Aires
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Also

  1. 2022 Cupra Formentor — Presentation VR experience
  2. 2021 Frida Kahlo — IDEAL Centre d’Arts Digitals VR experience
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Tools

3D & simulation
Cinema 4DHoudiniUnreal Engine
Render
RedshiftOctaneV-RayCoronaMantra
Comp & edit
After EffectsPremiereMocha Pro
Real-time & playback
TouchDesignerResolume ArenaMadMappervvvv
AI
ComfyUIStable Diffusion
Languages
Spanish NativeEnglish Advanced — C1
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